SW Architecture

Software Architecture and Data Interfaces structure

Picture 4: Boot load and application architecture MCC



The Multiple Classic Computer’s basic software architecture has a boot loader and an application module. The boot loader module works similarly to BIOS for a regular personal computer.

The boot loader functionality is divided into system test, system update and launch of the application.

The module system test allows the user to test the main system components (Joystick interface, Keyboard and Mouse interface, memory, SD-card, etc.).

The module system update handles the whole update of the application (classic computers) for the MCC. Today the MCC can support up to 8 different applications (classic computer).

The launch module selects the application which starts the classic computer. If only one application is present the system starts with this configuration automatically.

All applications for the MCC have to be certified from Arcade Retro Gaming.

The format used for an application is an .ARG File. Presently available and certified applications can be found in the download section.

The system update procedure is described in detail in the MCC user manual.

Each application loads the necessary boot or system ROM from the SD-card. In addition the SD-card stores the application software (games, demos, program software, etc.).

There is an available document which, upon request, provides more details about the data interface structure for the Multiple Classic Computer and the different applications. Said document describes the file and folder structure and some main configuration files.

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